Monday, May 29, 2017

Fear Effect: Lowering The Skill Gap

A conversation has been happening primarily within the competitive fighting game community about the dark cloud which happens to be Street Fighter V. The conversation about closing the skill gap has always been around especially with fighting games but its come to a head in recent years due to the influx of online gaming and the rise of eSports.

Execution has always played the biggest factor in this argument. Being able to do the hard stuff,as they say,  seems to guarantee at least a %70 chance of victory against an individual who can not. Even if said individual can do other things that are necessary to pull out a W, there is still that harsh reality that just one mistake can mean your defeat.

At some point, you come to this realization that you're either going to stay salty about it and give up, take a break, or do what is necessary to increase your level of skill to become good at the game. Even in the single player experience this rings true but the two player experience is very different. After all, an AI's skill level is always going to be capped where as a humans level of skill can in fact grow exponentially given their motivations. 

The biggest dilemma or question when it comes to the direction of Street Fighter V is have developers created a cap in their games human skill level to decrease the gap when it comes to overall skill of execution?  If you look at Core-A Gaming latest analysis, then you can totally agree that what I personally thought was a good idea is turning out to be somewhat of a nightmare of sorts. 

As I mentioned before, execution plays a big part in fighting games, good decisions and the rest are certainly not left out of the equation but you are going to make mistakes and execution is going to be the ultimate consequence. So what happens when you've lowered the barrier for execution against a player whose skill level has been capped in addition to other special options? Well, fear happens. Because execution is easier, more players have the chance of capitalizing off of a few mistakes. 

Add in the fact that certain characters have a high output of damage, then you start to understand why making the execution easier for creating this damage has created this worry especially among pro players. Imagine you, a sponsored pro player, being taken out by some one whose execution leaves a lot to be desired.

That is the reality that these players face and for the first time, at least in my recollection, it created a fear!! It has always been exciting when a star player gets knocked into the losers bracket by some unexpected player but unlike before a win like this now comes with a luminous disposition.

Apparently, it is only a few that can see it. The rest continue to cheer with excitement embracing the spectacle that sits before them. This is certainly a tough space to be in as someone who is still enjoying it. A lot of new faces, many of them young, are now at the top of the list when it comes to this latest edition of Street Fighter and it is great to see. 

How do you tell them that their only there because Capcom decided to reduce the skill gap? I most certainly could not because that would greatly ignore their efforts but even then some of them will agree. What is even more disparaging about these latest developments is the fact that Street Fighter V is bringing more opportunities to the fighting game community than ever before. 

The last thing you want to hear is a pro player not happy about playing a new game in a series that they have grown to love. The idea of developing fighting games in a way more players can enjoy what they have to offer is something I stand by. Maybe it was a bad idea to do it with a series that has a history rooted in creating a game that had no roof in acquiring a higher skill ceiling..maybe. 

No comments:

Post a Comment